Blank Studio and the Apocalypse Game That Refuses to Play Safe
Blank, a new studio from former CD Projekt Red developers, teases a character-driven apocalypse game with a twist.
I’ll be honest: I collect studio announcements the way other players collect achievements. Most blur together. Then a name like Blank. lands, and my ears prick up. Maybe it’s because the founders are not strangers to massive RPGs. Former CD Projekt Red developers are behind Blank., and Mateusz Kanik was game director on Cyberpunk 2077 and co-game director on The Witcher 3: Wild Hunt. Jędrzej Mróz and Marcin Jefimow were executive producers on those same games. In 2026, with the industry still leaning on safe sequels and familiar formulas, a team like this choosing the name Blank feels like a quiet challenge. The project is still unannounced, but the promise is loud enough to carry.
A Team With Battle Scars and Blank Pages
The lineup reads like a reunion of people who know how to ship enormous worlds—and who now want to build something on their own terms. Here’s the roster as announced:
| Name | Role at Blank. | Background |
|---|---|---|
| Mateusz Kanik | Co-founder and Game Director | Game director on Cyberpunk 2077; co-game director on The Witcher 3 |
| Jędrzej Mróz | Co-founder and Executive Producer | Executive producer on The Witcher 3 and Cyberpunk 2077 |
| Marcin Jefimow | Co-founder and Executive Producer | Executive producer on The Witcher 3 and Cyberpunk 2077 |
| Mikołaj Marchewka | Managing Director | Rookiez from Warsaw S.A |
| Michal Dobrowolski | Design Director | CD Projekt Red |
| Artur Ganszyniec | Narrative Director | CD Projekt Red, 11 Bit Studios |
| Grzegorz Przybyś | Art Director | Division 48 Studio, Artificer |
That mix matters. A game is not willed into existence by one auteur; it is carried by a team. Blank’s founders seem to know that. They are committing to games that provide unique experiences, favoring novel territory over familiar territory, clones, or predictable entries. As a player, I have spent plenty of time in familiar territory. Sometimes it’s comforting. Sometimes it’s a treadmill. The idea of a studio built to avoid the treadmill is enough to make me lean forward.
The Teaser That Winked at Me

The teaser image is a single frame, but it has the quality of a half-open door. It does not explain; it invites. The project itself is still unannounced, so the known details are slim: it is a character-driven game set in the apocalypse, with ‘a twist or two.’ That phrase is doing a lot of heavy lifting. Apocalypse stories are everywhere—ruined cities, scavengers, moral grayness, a sad piano in the trailer. The twist is the hook. I do not know whether it is a narrative rug-pull, a strange setting, or a mechanical surprise. I like not knowing. In 2026, when so many reveals arrive with a roadmap and a pre-order button, a little mystery feels almost luxurious. You know the feeling: the moment before a new world loads, when anything is still possible.
The Philosophy: Less Dictatorship, More Craft
Kanik said the team is thrilled to announce Blank. and to start expanding. He described years in an increasingly conservative industry and a desire to make bold, impactful projects that share the team’s creativity and values. The line that stays with me is about ownership: where the industry champions a dictatorship of the creative individual, they want to give ownership to the team. Where the industry leans on crunch culture, they prefer work-life balance. Where the industry says bigger is better, they set their sights on highly polished games focused on emotion, story, and craftsmanship. Let’s be real—that is the kind of talk players hear often. The difference is that this team has the scars and the credits to make it mean something.
Jefimow framed the studio’s philosophy as coming from the founders’ own stories and experiences. Blank. is meant to be a space where they can honor their histories while staying playful and open to brand new inspirations. He also said they already have a head start on a budding new project and cannot wait to share it with players and craft it with new team members. Mróz added a practical note: over many years of making games, they have seen the importance of marrying inspiring ideas with well-defined scope, supported by a strong team and a realistic budget. They are committed to quality craftsmanship and running the studio sustainably, with plans to increase project scope as the team and its capabilities expand.
That combination—ambition plus scope discipline—is the part I find most promising. A blank page is exciting, but it is also dangerous. Without boundaries, a project can become a fog. Blank. seems to be saying: we want the freedom to be bold, but we also want the discipline to finish. For a player, that is a reassuring shape in the mist.
What I’m Watching in 2026
As of 2026, the project remains unannounced beyond that teaser, so my watchlist is simple:
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🎭 Character first: a character-driven apocalypse sounds more intimate than a checklist of survival mechanics.
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🔁 The twist or two: the premise needs a real surprise, not just a grim palette.
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🛠️ Polish over bloat: a smaller, sharper game can hit harder than a massive one.
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🌱 Sustainable studio culture: work-life balance is not a perk; it is how good games survive.
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🧩 Team ownership: if the whole team has a voice, the result may feel less like a product and more like a place.
I do not need a trailer today. I do not need a release date. I need the next honest signal that Blank. is building something only this team could build. The name is not empty; it is potential. It is the page before the first sentence. For now, I will keep that teaser image in my head and wait. Maybe that is all I need: a name, a frame, a promise, and a question mark. 🎮