In Night City, the future is not only chrome and gunfire; it is also a deck of symbols scattered across concrete like a constellation of neon ghosts pinned to the walls of a dying empire. Among Cyberpunk 2077's many collectibles, the Major Arcana graffiti form a quiet, almost occult scavenger hunt. These images are tied to the tarot deck, traditionally used to foretell events that have not yet happened. In CD Projekt Red's sprawling RPG, they serve a similar purpose: they hint at fate, character arcs, and the strange gravity that pulls V toward Jackie, Johnny, and the city's endless appetite for souls. A dedicated guide—originally compiled as part of a complete Cyberpunk 2077 directory—remains useful in 2026, even after Phantom Liberty and the 2.x updates reshaped builds, police systems, and vehicle combat.

cyberpunk-2077-arcana-graffiti-every-major-arcana-location-and-reward-image-0

What Are Arcana Graffiti?

The Major Arcana are the 22 trump cards of a tarot deck. Cyberpunk 2077 includes only 20 of them. The missing cards are the 15th Major Arcana, 'The Devil,' and the 20th Major Arcana, 'Judgment.' It is important not to confuse Judgment with the 8th Major Arcana, 'Justice.' The included set therefore runs from The Fool through The World, with those two ominous omissions leaving a deliberate hole in Night City's symbolic mirror.

Players scan these images with V's scanner. They are not conventional quest markers, and they do not glow with the same urgency as a gig from Rogue or a call from Judy. Instead, they are murals, stencils, and paint-stained messages hidden across Night City and the Badlands. The reference guide presents a table of every Arcana image and where to go to scan them, making it a practical checklist for completionists. The hunt is less a race and more a pilgrimage through back alleys, rooftops, underpasses, and desert scrub—a cartographer tracing the veins of a sleeping giant.

cyberpunk-2077-arcana-graffiti-every-major-arcana-location-and-reward-image-1

The Twenty Included Arcana

The full set of scannable graffiti corresponds to the following Major Arcana:

  • The Fool

  • The Magician

  • The High Priestess

  • The Empress

  • The Emperor

  • The Hierophant

  • The Lovers

  • The Chariot

  • Justice

  • The Hermit

  • Wheel of Fortune

  • Strength

  • The Hanged Man

  • Death

  • Temperance

  • The Tower

  • The Star

  • The Moon

  • The Sun

  • The World

The two absent cards are The Devil and Judgment. Their absence is curious. In a city ruled by corporate devils and moral judgments, their exclusion feels like a joke told by the architecture itself. The game still uses tarot imagery elsewhere, including in its endings and promotional art, but the graffiti collection stops short of those two cards.

Key Facts at a Glance

Detail Value
Total Major Arcana in tarot 22
Featured in Cyberpunk 2077 20
Excluded cards The Devil (15th), Judgment (20th)
Common confusion Judgment is not Justice (8th)
Scan method V's scanner
Completion reward Achievement/trophy
In-game reward Dreamcatcher
Dreamcatcher placement V's apartment

Reward: More Than a Trophy

Scanning all 20 Arcana graffiti will not shower V in experience points or Eurodollars. It will not unlock a secret boss or a flying car. What it does provide is an achievement or trophy, which is enough for many completionists. More importantly, it grants an in-game item: a nifty little dreamcatcher. V can place this dreamcatcher in the apartment, where it remains visible whenever V returns to take a nap or pet the iguana. That small domestic detail transforms the apartment from a safehouse into a museum of V's strange journey. The dreamcatcher is like a receipt from a pilgrimage that no one else can read.

cyberpunk-2077-arcana-graffiti-every-major-arcana-location-and-reward-image-2

Why the Hunt Still Matters in 2026

By 2026, Cyberpunk 2077 has been dissected, patched, expanded, and celebrated. Phantom Liberty has sent players into Dogtown, update 2.0 overhauled perks and cyberware, and the game's redemption arc has become as famous as its launch troubles. Yet the Arcana graffiti remain a timeless side attraction. They are not tied to a build, a weapon tier, or a meta. They are pure environmental storytelling. For new players arriving after the Edgerunners boom or the latest sales, the Arcana hunt offers a reason to slow down and read the walls of Night City. In a setting obsessed with speed, chrome, and consumption, twenty tarot cards ask V to pause and look.

The guide's table remains the most efficient way to track them. Players who prefer organic exploration can simply scan every mural they find, but those aiming for the achievement will want a checklist. The cards are spread across districts and the Badlands, so the journey doubles as a tour of the game's most atmospheric corners. It is a reminder that Cyberpunk 2077's Night City is not just a sandbox; it is a haunted deck of cards, shuffled by corporations and dealt to anyone foolish enough to dream.

Practical Tips for Completionists

  • Scan early and often. The scanner is free, and Arcana graffiti do not fight back.

  • Check vertical spaces. Rooftops, ledges, and elevated walkways often hide murals.

  • Visit the Badlands. The collection is not confined to the neon core.

  • Keep a district checklist. The reference table organizes every image by location.

  • Revisit the apartment after completion. The dreamcatcher is a physical reminder of the hunt.

  • Do not confuse Judgment with Justice. Only Justice is present in the base game.

For players who have already beaten the main story, the Arcana hunt is a low-stakes excuse to return. For newcomers in 2026, it is a strange, quiet initiation into Night City's occult layer. The reward may be small, but the journey is a mosaic of tarot, concrete, and bad decisions—a fitting monument to a game that refuses to stay buried.