Mastering Quickhacks in Cyberpunk 2077: A Netrunner's Personal Guide
Master Cyberpunk 2077 quickhacks across Combat, Control, Covert, Device, and Ultimate categories for powerful stealth and combat builds.
As a netrunner who has spent countless hours navigating the neon-lit streets of Night City, I can confidently say that quickhacks are the backbone of any successful cyberdeck build. In Cyberpunk 2077, these digital attacks are not just optional perks—they are essential tools that can turn the tide of battle, enable silent infiltration, or simply make your life easier. Since the game's launch, I've experimented with every quickhack available, and I've come to appreciate the five distinct categories: Combat, Control, Covert, Device, and Ultimate. Each serves a unique purpose, and understanding them is key to becoming a true legend of the Afterlife. You can purchase new quickhacks from any Ripperdoc, but Device hacks come pre-installed on your cyberdeck.

⚔️ Combat Quickhacks
Combat quickhacks are my go-to when I need to deal damage. They're aggressive, often leaving status effects like burning or poisoning. The four in this category are Contagion, Overheat, Short Circuit, and Synapse Burnout. I remember using Contagion on a group of scavs in a confined space—it spread like wildfire, and I just watched them drop. Overheat is great for disabling enemies with fire, while Short Circuit can shock and stun. Synapse Burnout is a bit more subtle but deals massive damage to a single target. Pair these with a good assault rifle, and you're unstoppable. Each quickhack has a duration, upload time, and RAM cost, so I always keep an eye on my cyberdeck's capacity.

🎯 Control Quickhacks
Control quickhacks are for the tactical mind. They don't deal direct damage but manipulate enemies. Cripple Movement slows them, Cyberware Malfunction disables their implants, Sonic Shock deafens, and Weapon Glitch jams their guns. I love using Weapon Glitch on a group of Arasaka guards—they panic as their rifles fail, and I can pick them off one by one. These are perfect for setting up ambushes or escaping when outnumbered. In 2026, with all the balance patches, Control hacks remain a staple for any stealth-oriented netrunner.

🥷 Covert Quickhacks
When I want to go full stealth, Covert quickhacks are my best friends. They help me stay unseen. Memory Wipe erases evidence, Ping reveals enemies through walls, Reboot Optics blinds them, Request Backup lures them away, and Whistle distracts. I once infiltrated a Militech warehouse using only Reboot Optics and Ping—I never fired a shot. These are essential for a pacifist run or when you're underleveled. The five Covert hacks give you incredible flexibility, and I always keep at least Ping and Reboot Optics on my deck.

🖥️ Device Quickhacks
Device quickhacks are a bit different—they come pre-installed on your cyberdeck. Depending on the manufacturer and rarity, you'll get different ones. I always look for cyberdecks that have useful device hacks like Distract Enemies or Breach Protocol. You can't choose them individually, but you can hunt for the right deck. I prefer the Netwatch Netdriver for its balanced set. These hacks are often overlooked, but they can be lifesavers when you need to disable cameras or turrets remotely.

💥 Ultimate Quickhacks
Ultimate quickhacks are the cream of the crop. They cost a lot of RAM but are worth every byte. Cyberpsychosis makes enemies turn on each other, Detonate Grenade explodes a grenade on their belt, Suicide forces them to end it all, and System Reset knocks them out silently. I once used Cyberpsychosis on a group of Valentinos—they tore each other apart while I watched from a rooftop. These are game-changers, especially in high-level encounters. Just make sure your cyberdeck has enough RAM and recovery speed.

📊 Quickhack Reference Table
Here's a quick summary of all quickhacks by category, based on my own notes:
| Category | Quickhack | Primary Effect |
|---|---|---|
| Combat | Contagion | Spreads poison damage |
| Combat | Overheat | Sets target on fire |
| Combat | Short Circuit | Electric shock, disables |
| Combat | Synapse Burnout | Heavy single-target damage |
| Control | Cripple Movement | Slows enemy movement |
| Control | Cyberware Malfunction | Disables cyberware |
| Control | Sonic Shock | Deafens and disorients |
| Control | Weapon Glitch | Jams enemy weapons |
| Covert | Memory Wipe | Erases detection |
| Covert | Ping | Reveals enemies through walls |
| Covert | Reboot Optics | Blinds enemies |
| Covert | Request Backup | Lures enemies away |
| Covert | Whistle | Distracts enemies |
| Device | Varies by deck | Manipulates devices |
| Ultimate | Cyberpsychosis | Turns enemies hostile to each other |
| Ultimate | Detonate Grenade | Explodes enemy grenades |
| Ultimate | Suicide | Forces enemy to kill themselves |
| Ultimate | System Reset | Non-lethal takedown |
🧠 Final Thoughts
After years of running the streets, I can't imagine playing without quickhacks. They add a layer of strategy that pure gunplay can't match. Whether I'm a stealthy ghost or a chaotic firestarter, there's a quickhack for every situation. My personal favorites are Contagion for crowd control and Cyberpsychosis for pure chaos. As of 2026, with the game's continued updates, these hacks have only become more refined. So if you're new to Night City, invest in a good cyberdeck and start uploading—you won't regret it. Just remember to manage your RAM, and always have a backup plan. Happy hacking! 🕶️